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New Features in 3ds Max Design 2010: mental ray Multi-Map Shader

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Uploaded by on Mar 16, 2009

A new 3ds Max Design Multi-Map Shader for mental ray lets users purposely assign specific color variations to a set of objects that otherwise share the same material. It can also be used to quickly randomize or assign colors to multiple objects/maps based on object IDs or Material IDs. This new capability could be used to randomize the colors of trees, leaves, crowds, or anything repetitive that could benefit from a degree of color variation.
http://www.autodesk.com/3dsmaxdesign

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  • great option..

  • You could try converting them to mental ray proxies

  • Thank you very much for this tutorial. Can you please do some memory management tutorials on mental ray? I am a maya user. I have problems using mental ray renderer when working with very heavy mesh. Can you help me on this? Is there a way to render an army of hipoly robots which include just copys of one single robot mesh? It takes forever and most of the time mr crashes :-s

    Please help???

  • mental is awesome!! im switching from vray to mental ray..i have using vray almost 5yrs. didnt aware mental now is much more convinient and promising:)

  • pfff...

  • sweet! Gone are the days spending time creating custom models with their own mapping :):):)

  • Very nice. Funny how a simple addition of a map can open up a lot of options to make your scenes more convincing. This would be great to use for floor tiles, roof tiles, etc. We did this in the past with a multi-subobject material, but doing it with the map will be easier.

  • of her T-ater?

  • Looks promising!

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