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Internship Clouds Test

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Uploaded by on May 14, 2010

This is a random clouds generation test from my internship at Raylight (Nov 2008 - Jun 2009), an Italian videogames company.

For it was initially scheduled to make a Wii port, the demo has the intended limitation to run without using any shader or OpenGL advanced technique.

http://www.slideshare.net/encelo/resa-non-simulativa-di-fenomeni-ottici-in-re... (Italian)

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Science & Technology

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  • @masterlitheon Yeah, actually it's based on that, but without all the fancy advanced features. :-)

  • It seems like it's based on the paper "Realistic and Fast Cloud Rendering" of Niniane Wang?

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