This is a random clouds generation test from my internship at Raylight (Nov 2008 - Jun 2009), an Italian videogames company.
For it was initially scheduled to make a Wii port, the demo has the intended limitation to run without using any shader or OpenGL advanced technique.
http://www.slideshare.net/encelo/resa-non-simulativa-di-fenomeni-ottici-in-re... (Italian)
@masterlitheon Yeah, actually it's based on that, but without all the fancy advanced features. :-)
encelo 1 year ago
It seems like it's based on the paper "Realistic and Fast Cloud Rendering" of Niniane Wang?
masterlitheon 1 year ago