Making an NES game, part 2

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Uploaded by on Jul 29, 2009

This is the 2nd demo from the NES game I am developing. The working title is "Explorer". This one shows off player movement and background collision detection.

I plan to make several videos like this as I code the game, documenting the making of an NES game from start to finish. For more gritty details, check my NES development blog: http://www.tummaigames.com/blog

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Gaming

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Standard YouTube License

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Uploader Comments (tummaigames)

  • I should make the Homebrew NES games.

  • @JohnnyP625 go for it. check out the forums at nesdev.com

  • Very cool. I'm experimenting with 6502 asm on the NES as well... I've managed to find a lot of information, but I was wondering if you knew of any particularly helpful tutorials or documentation on animating sprites? I guess what I'm most interested in is finding some way to keep time, then I suppose I could swap the individual sprite tiles in the multi-sprite. Otherwise I seem to be finding things pretty well.

  • @HoneydewHuey I'm not aware of any NES tutorials that teach sprite animation specifically, but I think you'd use a frame counter for timing.

  • Still working on this? Seems really cool.

  • I've put this one aside for a newer, less ambitious project (see my newer videos). The idea is to finish a smaller game to gain more NES development experience. I'll come back to this project.

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All Comments (30)

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  • I'm planning on making an NES game! I hope it works, knowing that I'm gonna get an NES! :D :D :D

  • Could you please make a tutorial for a basic version of this?

  • what you use to make it?

  • you should call this AdventureRace! it would sound cool! it would have a tagline: Race to the extreme!

  • Wheres The Rom to this?

  • It looks so easy to make when you just show it!

  • What program are you using to make this?

  • where do yo make this

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