Need for Speed The Run - Anatomy of a Scene

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Uploaded by on Aug 3, 2011

HP and EA present a 4-part series covering all aspects of sound in the latest entry into the Need For Speed franchise: Need For Speed The Run. We will take a behind-the-scenes look at how the team captures everything from a super car engine to the sound effects of a tense action sequence to create one of the most well-respected soundscapes in gaming.

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Gaming

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Top Comments

  • I WANT UNDERGROUND 3

    I'll buy a license, not a pirate. I promise

  • EA, listen to your community for once.

    Not only that but denying the use of Porsche in FM4 and GT5 is not going to encourage people to buy your products to play with said manufacturer.

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All Comments (460)

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  • Rammimg a police car in a pole - fly 100 feet in the air . Realistic my ass !

  • Indeed r I p

  • what software is that @ 1:23

  • Make more Hot Pursuit and make realistic city sceneries, with like restaurants with fancy cars in front of it, etc.

  • fuck underground 3 and most wanted 2, this game was the fuckin best in the series, most realistic ever

  • @Tower23232 YES WE WANT UNDERGROUND 3!!! I will purchase it for my xbox and pc, On my xbox to have fun with friends on live and on pc to show off! Let's not hype it like every single other nfs game please! Just make it, release it! No need for hype

  • So does this game actually take 40+ hours of gameplay to beat? Because thats roughly how long this trip would take if you didnt eat sleep or poop, plus this guy looks like he is having a rough time, you know, with the police chases and jumping from roofs and shit. Can't say I had that problem when I drove cross country.

  • this game is a total CRAP!!! Battles are the worst part, car physics is pure shit, no drift... EA,CRITERION GAMES would made 10 time better game and longer, not 2h piece of shit for 50e.

  • This is nonsense... Everything he said doesn't happen to us. In fact, the opposite: WE THINK IT'S CRAP!

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