Uploaded by VaLHaLLaVaLKyR on Jan 12, 2012
Need for Speed in Crysis 2 ^^
; Made by Cell-Systems.net
; version 0.24 - fix
;Volumetric Effects not saving into the output - fixed
; version 0.23 - fix
;Maximum Shadow Texture Resolution (black bar following player) - fixed
;option value="2048"2048 - [4][5] - spec [5] added
;option value="4096-4096 - [5] - delted
; version 0.22 - fix
;Explosions Radial Blur Effect - off fixed
; version 0.21 - fix
;Shadow Jitter - option value="4" - [5] fixed
;r_TexAtlasSize - option value="4096" - [5] fixed
; version 0.2 - update
; updated all cvars to [1] as default !
; updated most all cvar settings
; [0] custom "Low Spec" config values
; [1] default "High" Crysis 2
; [2] default "Very High" Crysis 2
; [3] default "Extreme" Crysis 2
; [4] custom "Extreme" spec config values
; [5] Exclusive "Insane" spec config values
; version 0.15 - fix
; updated most cvar descriptions and settings
; version 0.1 - initial release
; Sys_Spec settings
sys_MaxFPS = 70
sys_spec_VolumetricEffects = 6
sys_spec_Texture = 6
sys_spec_Physics = 6
sys_spec_Sound = 6
sys_spec_Quality = 6
cl_fov = 80
e_GI = 1
e_GIAmount = 0.6
e_GINumCascades = 3
e_GsmLodsNum = 5
e_GsmRange = 1
e_Shadows = 1
e_ShadowsCastViewDistRatio = 3
e_ShadowsMaxTexRes = 1024
e_ShadowsResScale = 5.4
e_WaterOceanFFT = 1
e_WaterTesselationAmount = 30
e_WaterTesselationSwathWidth = 30
g_SkipIntro = 1
g_radialBlur = 1
pl_movement.power_sprint_targetFov = 80
q_ShaderWater = 3
r_VSync = 0
r_PostMSAA = 0
r_PostMSAAEdgeFilterNV = 0
r_displayInfo = 0
r_TexMaxAnisotropy = 16
r_DrawNearFoV = 80
r_MotionBlur = 2
r_MotionBlurShutterSpeed = 0.0045
r_MotionBlurMaxViewDist = 256
r_UseEdgeAA = 0
r_colorgrading = 2
r_HDRBloomMul = 0.7
r_HDRBrightLevel = 0.8
r_SSAO = 4
r_SSAOQuality = 3
r_SSAODownscale = 0
r_ShadowJittering = 0
r_WaterReflectionsMinVisiblePixelsUpdate = 0.010
r_WaterUpdateDistance = 0.0
r_WaterUpdateFactor = 0.0
////THIS LINE AND BELOW HAS BEEN CREATED BY MALDOHD CONFIG UTILITY
////DON'T MODIFY MANUALLY, THAAANK YOU!!!
cl_fov = 80
r_DrawNearFov = 80
pl_movement.power_sprint_targetFov = 80
sys_MaxFPS = 70
r_ShadowJittering = 0.00
g_SkipIntro = 1
-
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