[KCMM][BrawlHacks] How to Move Vertex Points in Blender

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Uploaded by on Feb 28, 2010

Welcome to the newest KC:MM tutorial, Using DasDonkey Team's Vertex Box with Blender! Stickman will be your host for this video.

Basically, you follow the instructions it gives you until the 3ds file is made, but I will go in depth from the start.

0. Set up a folder that contains: Vertex Box, the pac file you want to edit, and Anim8or.

1. Open your Fit[Character]##.pac file in BrawlBox and find the MDL0 file. Open it and find the vertex group that you want to edit. Export this file as "vertex.ddf" and save it in your folder where you keep Vertex Box. While you are in BrawlBox, you can also export the MDL0 file as model.mdl0 since we will need it later.

1. Run Vertex Box and click the top button. This will generate the 3DS file that normally would be edited in 3DS Max. Instead of that, open the 3ds in Anim8or. You can just click and drag the file over the program, that's how I do it.

2. In Anim8or, go to Object -- Export -- then save it as a .obj file and save it in your Vertex Box directory.

3. Next, open Blender. Delete the box and camera and sun, and then import the fresh obj file.

5. When you get to the import settings, uncheck "R x-90", turn off "Image Search", and then set the "Clamp Scale" to 0.00. Now you can import it.

8. Edit away. If you need help with this, there are many tutorials you can find at blender.org or on YouTube.

13. When you are done editing, go to File -- Export -- Wavefront .obj.
Save this obj as model2.obj to distinguish it from your original obj file.
On the export settings, uncheck "Rot -x90", turn off "Selection Only" and optionally you can turn off "Export Edges" or "Export Materials" because they don't do anything for our model anyway.

21. Open your new .obj file in Anim8or. Export it and replace DDV.3ds

34. Open your .pac file with BrawlBox and go back to the vertex group that you are editing. Find the "MDL0 Offset" and record that number. Export the MDL0 file as model.mdl0 if you have not done so already.

55. In Vertex Box, click the second button and then put in the number you got from the previous step. This will put the edited vertices into model.mdl0

89. Open your .pac file and replace the original model with model.mdl0 and see how it looks in the previewer. If it is messed up, you can replace the model again with the originalmodel.mdl0 that Vertex Box generates.

Enjoy!

Credits:

DasDonkey Team http://dasdonkeyteam.blogspot.com for their wonderful Vertex Box program.

The folks at http://blender.org for Blender, the free, open source 3D modeling program.

dailyderek http://dailyderek.newgrounds.com/ for his song Urban Coppa's found here http://www.newgrounds.com/audio/listen/204956

And last but not least, the KC:MM Crew http://www.kc-mm.com

*Note: I know that there's 2 step 1's... Cookie for the first to guess why.

-stickman

Category:

Gaming

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Standard YouTube License

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Uploader Comments (kittycorpmeowmix)

  • man how long has vertex editing been out? :D

  • Hey, the magic is only hip when nobody knows how to do it, right? heh

  • HD is on the way. Give it 15 or 20 minutes. You'll need it to see what is going on.

see all

All Comments (65)

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  • Goddamnit!! This tutorial is too old! I can't download any versions of Blender that isn't older than June 2011. Can someone post a tutorial with a newer version of Blender please?? I can't use 3DMax because I can't get on as an adminstraitor so it won't let me use the program. Help me!!!

  • Where is the "R x-90" option? I found the "Image Search", and the "Clamp Scale" is set to 0.00 on default, but the other things I see are under Import OBJ: "NGons", "Lines", and "Smooth Groups", and under the ""Split"/"Keep Vert Order" Split option is "Split by:" "Object", and "Group", and under the Keep Vert Order "Poly Groups" (Unchecked). And under "Forward:" -Z Forward "Up:" Y Up. But when I import the obj, there isn't anything there.

  • Help everytime I open Anim8or it says it stopped working and needs to close, why does it do that.

  • the only meow mix i like is kitty corp meow mix! :D

  • this does not work because i tried and in brawlbox it says unhandled exception occured i previewed the model it look the exact same as if i didnt edit it. i opened the obj in blender and it does not show up so i opened the 3ds in blender and it showed up i edited it replaced ddv.3ds and put it on the mdl0 and the above happened and now im pissed because no one wants to help me end of story.

  • ok, i import the .obj and it shows nothing. i import the ddv.3ds and i see something. am i not supposed to do the .obj part or what?

  • @TheBboyism awesome thanks man :D

  • @KonoRBeatz Make sure you have the most recent one: DasDonkey 2.2

  • I have the same problem as @Nobody87ful . In my DasDonkey 2.0, The is no option to create 3ds files. is there something I'm doing wrong?

  • jghjgh

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