Simon's research is focused on the areas of science and technology studies, critical post-humanism and everyday technocultures with specific interests in digital culture, games and virtual worlds, and simulation, surveillance and social control. In 2004, Simon launched the Montreal GameCODE project, a Concordia-based research initiative to examine the cultural impact of digital games. In 2009 he became the director of a new broader cross-faculty research initiative in Technoculture, Art and Games (TAG). His recent publications include Geek Chic: Machine Aesthetics, Digital Gaming, and the Cultural Politics of the Case Mod, Never Playing Alone: The Social Contextures of Digital Gaming and Beyond Cyberspatial Flaneurie: On the Analytic Potential of Living with Digital Games.
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