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Soul Calibur 4 Hack Mods - Skeletons

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Uploaded by on Jul 30, 2011

Just a little video of me using the skeleton face equipment, from the sc4ccedit.
Skeleton Face - Male Face 21
Remove the Neck, Upper Breast, and the Upper Skull body parts, in sc4ccedit, to show the rest of the bones.
You color the bones using the 'Eye brow' Palette! Enjoy your skeletons, now!

Thanks to XxSiLeNtxFiEnD and XxSileNtxDeAtH for cooperating!
Music was composed by me!

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Uploader Comments (Ultralisk27)

  • These Skeleton characters look amazing!

    On the one hand, is it wrong to hack?

    On the other, Namco should have given us this in the first place, so it's a-ok with me! :D

  • @ExuNavarinIdara Hey, thanks! I've made more skeletons since the release of this video. As for hacking, It depends how unfair you are with hacking. Like playing Special match with S rank skills, plus 200% Attacks, HP, and Defense, and playing as super tiny and super giant characters.

    I have some unfair characters too, but I won't use them unless I'm in a private match. I pretty much only have my fair skilled undead warriors. Being uber is not fun at all to me, unless my opponent is uber lol.

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  • what is that tiger skin thing your skeleton is wearing?

  • @Ultralisk27 Oh yeah that's what I meant. People who use Everything S or alter height in public can fuck off.

    Of course just using the skeletons in public could get you banned by spoilsports, I've seen people get banned for less! Unfortunate, but it is against the ToS so yeah... shame. Still wanna get myself the "unusuable" characters anyway! :D

  • @Heatseaker19 You're welcome! I don't think it's possible to equip different parts of the 1p and 2p outfits on a custom character, same for the Star killer and Darth's legs, but I don't know lol, some people know more about the deep hack than I do. The deep hack does have an advantage when it comes to certain things.

  • @Ultralisk27 wow thats a lot of info. Thanks a lot man. Its a bit confusing. But with the deep hack does this mean that you can equip different parts of the 1p or 2p outfits on a custom character? Because if you try it with the equipment it will just put the whole character model instead and you will get something weird. Can you use this Deep hack to give lets say a custom character star killer's or Darth Vadors legs or is that too much of a stretch. Does the deep hack really have an advantage?

  • @Heatseaker19 For the values, Caretaker's Tasset value is "9h, 7h, 0h, 0h, 18h". The 9h = The belt category. The 7h = The 8th on the equipment list, all of the equipment are in order starting from 0h in each category. The 0h = 1p costume, and 2p costume would be 1h. 0h = Sub Id, alot of equipment comes in parts, the current value above is belt only but adding that same value in another spot, changing the Sub Id from 0h to 1h would add the spikes that go with it. 18h = Belt position.

  • @Heatseaker19 oh sorry, also forgot to mention that the h isn't required, just the numbers. I only used the deep hack when manually equipping something that isn't already on the equip list. I played around with the editor alot when I first got it and realized that you can see that each equip has it's own values (like the skeleton numbers I gave you). Using the deep hack, I helped the programmer find the skull face and other things that weren't originally in the editor when it first came out.

  • @Ultralisk27 okay they wont allow me to put the h at the end. It gives me a message saying that those letters are unneccesary. Thats probably because I guess they cant be changed since the game puts them in for you. I havent tested it yet to see if I will get a skeleton face but if it works much thanks man. And how do you know this anyway? This deep hack thing is crazy all a bunch of numbers. I have no clue how to use it. Does it have an advantage over the normal way?

  • @Heatseaker19 Ah forgot! What version of the editor do you have? The latest is v1.00 which has the skeleton in the equipment list. If you have any version below v1.00, go into the deep hack section and in the face model tab and put in, '4h, 14, 0h, 0h, Fh' to manually equip the skeleton face.

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