ZBrush Hard Surface Techniques

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Uploaded by on Jan 27, 2011

More Info here: http://eat3d.com/zbrush_hardsurface

In this DVD, Instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes. Last he takes the renders into Photoshop to composite them together.

This DVD is perfect for those who want to learn how to create hard surface characters inside ZBrush.


About the Instructor:
Mike Jensen is a character artist from the US who specializes in creating mechanical characters in zbrush. He has created several training packages on ZBrush including the book "Zen of ZBrush" and the e-book "ZBrush Techniques". Mike is currently a freelancer who is dedicated to developing new techniques within ZBrush to produce mechanical characters with the same quality, precision, and accuracy of a traditional 3d modeling package.

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Education

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License:

Standard YouTube License

  • likes, 12 dislikes

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Uploader Comments (Eat3D)

  • The music is custom made for eat3d by Clark Crawford

Top Comments

  • @Terskov no talent, just hard work

  • what is the name music ? 

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All Comments (100)

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  • @bezoro2008 Patience for this, is for me big talent ^^

  • @LoLSebol not talent, patience.

  • @bezoro2008 Yes, but you must have talent for work hard like this...

  • Looks like somethinh from Tribes.

  • How would you even retopologize something like this? I mean all those cuts into the mesh and holes and so much detail I do not see how anyone could retopo this in topogun or 3dcoat by hand. So what do you do? Stick with the old fashioned poly modeling way? Then whats the point of zbrush hard surfaces?

    Only good for concepting?

  • I busted my tail to get where I am. And it seems to make people feel inferior because they didn't try to get where they want to be. Anyways... this video shows cool designs. Let's not rag on the kid, at least he's doing something at pro level. Keep it up, you got a promising future if you're not living one now already. ;-]

  • @ryanhasse I can attest to this, Ryan. I've studied comic book art for at least 14 years now and it's just setting in the right way. I don't believe I have "talent". I believe I have strong desires and determination to obtain what I want if I really want it. Prior to my 14 plus years of working my ass off, I couldn't draw crap well enough to showcase. I hate it when people look at my work and just go "oh he's talented" and sort of brush it off like it was nothing. Screw that!

  • damn! you sound young too so if you're that good now then you got a lotta money to be making in the future haha

  • @bezoro2008 who said there's any difference.

  • THATS FUCKING SICK :P

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