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MMORPG - Skill System? You're doing it wrong!

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Uploaded by on Dec 28, 2011

Skill systems were suppose to alleviate the boring grind of a level system. The gaming companies are actually doing the opposite of that and giving these skill systems a bad name.

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  • Just realized you made a bad review here on MO,:s the grind in mortal is minor compared to any other MMO, in mortal skill determines if you win a fight, tbh attributes are a must most players max them out in a day, but other skills do help exactly how you want, swimming for example, or blocking (not necessary but can help). I think you need to give the game a chance, sure you wont be very strong at the very beginning but in 2-3 days you will.. I hope you have continued to try and play this game.

  • The trick about convincing people to see how MMO's should be and getting them away from level/gear grinding is they have to unlearn what they have learned, and view it from a realistic aspect:

    If a complete and total badass gets hit in the head with a greataxe, guess what? He's dead. It doesn't matter how cool-looking his armor is. DEAD.

    Second, a bear is a bear is a bear. It shouldn't have levels, IT'S A BEAR. It should always be a tough fight.

    Pen/Paper DnD mechanics need to go!

  • shame the like button is turned off...

    ah well, good video (love your hat) ;)

  • Great to see new videos from you. Always enjoy hearing your opinion games.

  • Had a smile on my face when i saw the new vids :D subbed since long time ago because i tought you had a very interesting perspective on games than others, and it changed my view also so thank you, and hope you make more vids, altough you already covered the most issues, maybe the next videos will be about something else. :)

  • I played Mortal Online for a total of 30minutes. I was killed by a rat. I was murdered by the god damn quest giver because i accidently wacked him due to me not knowing a fuck to do .

    That game blows. Darkfall is way much better. Too bad i don't play that game anymore due to the imbalance.

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