Maya to ZBrush to UDK - Part 2 - Begin Modelling in Maya.

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Uploaded by on Apr 12, 2010

Static Mesh Workflow - From Maya to ZBrush to UDK.

This series covers the creation of static meshes in Maya and generation of Normal, Height and Texture Maps in ZBrush.

In this lesson we begin modelling our simple mesh in Maya.

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This video is not endorsed by Epic Games, but this sort of tutorial is allowed.

Unreal Development Kit (UDK) © 2009, Epic Games, Inc. Epic, Epic Games, Gears of War, Gears of War 2, Unreal, AnimSet Viewer, AnimTree Editor, Unreal Cascade, Unreal Content Browser, Unreal Development Kit, Unreal Editor, Unreal Engine, Unreal Kismet, Unreal Lightmass, Unreal Matinee, Unreal PhAT, UnrealScript and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

Music copyright Carl Newby.

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Uploader Comments (UndergroundEducation)

  • why not just create a cube / add division and delete the bottom faces?

  • @noobdles Because this way, the UV Mapping is already done for you, and laid out pretty much exactly how we want them.

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All Comments (7)

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  • @CptWaulty I dunno about the UDK problem, but if you go into side or front view (hold spacebar and drag from the big Maya square in the middle to select view) the grid should appear there whichever way you look

  • im not sure what im watching, are we creating something here? oh well

  • @CptWaulty I am useing Maya 2011

  • I am new to Maya and don't know how to get the grid to show perpendicular to the edited plane for the purpose of bending down the edges.

    I used z brush to create a precise half pipe almost exactly like the one used for this example. Using UV mapper gives the same UVs as the ones the example achieves though altering them. However, after transferring my tool to Maya and loading it to UDK the model is invisible. I would like an answer for this problem as well.

    All help is appreciated.

  • thanksss really, i have beggining in maya, and your videos make me learn xD

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