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Non-Euclidean Level Design (Portal 2 Version)

tonymyre311 tonymyre311·100 videos
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Uploaded on Aug 4, 2011

NEW! Steam Workshop link: http://steamcommunity.com/sharedfiles...
Just click Subscribe, launch Portal 2, select "Comunity Test Chambers" from the main menu, then select "Play Community Test Chambers". The map should show up on the next screen, ready to play.

Download link: http://s.americansf.com/noneuclidean.zip
Original video: http://www.youtube.com/watch?v=2s4ySk...
Thanks to TheMarcemGuy's video for inspiration: http://www.youtube.com/watch?v=DAkKKS...

Thanks to PC Gamer for featuring me in their January 2012 issue (page 87)!

When I found out the Source Engine used in Portal 2 supported the same zone portals I originally used in my America's Army map, I decided to remake the level. Well, here it is.

The portals work pretty much the same way they did in America's Army, but they don't flicker when you walk through them, and you can shoot portals through them too. I don't know if sound travels through them, though.

These portals work identically to the standard portals you're used to in Portal, except they're exactly as big as you want, always rectangular, and don't have a border. There's still the problem with lighting not matching up, which you can see at a few points. I did my best to match them up though, especially in the upside-down catwalk room.

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Top Comments

  • ChakatBlackstar

    "If the laws of physics no longer apply to the universe, God help you"

    · 22

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  • tgmnewman

    I feel like when i was young, this is what my parents would see when they watched me playing half life.

    · 8

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All Comments (1,110)

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  • OtakuMage

    My head hurts.

    ·

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  • William Stinger

    I would really like an adventure map like this

    ·

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  • erico1st

    Huh, why indeed? Wondering how others can make epic maps is appearantly frowned upon =p

    ·

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    in reply to th3PopHipRevenge (Show the comment)
  • th3PopHipRevenge

    Wow ! This is mind-blowing ! Now, make a complete adventure using this and so we can call you evil genius !

    ·

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  • th3PopHipRevenge

    I do not understand why people downvoted your commentary, I was wondering too until I see answers to you ! Shame on downvoters !

    ·

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    in reply to erico1st (Show the comment)
  • Owmxks

    I had several brain spasms trying to comprehend this level design

    ·

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  • Peter Jansen

    Aaaaaarrghhh my brain

    ·

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  • tonymyre311

    Correct, this was done in Hammer, not the in-game editor.

    ·

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    in reply to masterofthecontinuum (Show the comment)
  • masterofthecontinuum

    It... it's like TARDIS Origami!

    ·

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  • masterofthecontinuum

    you can't do anything close to this with the standard level editor. my guess is they used hammer. last time i tried the in-game level editor, you couldn't even make respawns (something very necessary for the map I made, it all winds around the central location where you can see the exit, but you have lots of different things to complete to open the way to the exit.) steamcommunity . com/sharedfiles/filedetails/?i­d=92355861

    ·

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    in reply to erico1st (Show the comment)
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