Non-Euclidean Level Design (Portal 2 Version)
Uploader Comments (tonymyre311)
Top Comments
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If the laws of physics no longer apply in your future god help you
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Euclid of Alexandria made 31 accounts to dislike this.
All Comments (697)
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God bless you for doing the fly by. That was great in showing the ACTUAL level geometry.
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My brain is full of fuck.
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@N0Lif3 This is just a tech demonstration to show some basic ideas in non-Euclidean design, which may be USED by viewers to design their own non-Euclidean levels.
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This is a great concept, but it seems totally random. There's no logic in attempting to solve these "puzzles" to progress.
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Mommy, make the scary man take the scarly level away :'(
Anyways it's awesome good job
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@WolfosDotOrg It's a tech demonstration. <_<
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I know people have said it but, I agree;
Now you are thinking with portals.
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What sort of gypsy voodoo magic is this?
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Now you're thinking with Portals.
How is this possible? I read on tvtropes something about an entity, but there isn't any further explanation.
everett1911 3 weeks ago
@everett1911 Look at Uploader Comments, I explain it there :)
tonymyre311 3 weeks ago
Can you explain to me how to set up the portals like that? What entity is it? Do I need Portal or 2? Yes, I know i should be able to guess that, i just want to be sure. I want to mess around with non-euclidean geometries!
seekoutguy 1 month ago
@seekoutguy Sure. The entity is linked_portal_door, and exists only in Portal 2 (not Portal). Just place two of them in your level (they must be the same size), and set the Linked Partner property of each one to the name of the other one. Also set the Height and Width properties to fit whatever frame, room, or hallway the portal is inside. Those properties are half the total size of the portal, so if the portal is in a 128x128 frame, set Height and Width to 64 each.
tonymyre311 1 month ago 3