Procedural animation demo

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Uploaded by on Jul 7, 2008

This is an experiment I built to see how far I could push "procedural animation" techniques.

It starts with a creature editor where you can place bones and muscles on a virtual creature; then, when you're satisfied with your design, you can tell the program to animate the creature. The animation happens automatically.

The program uses
- physics simulation to simulate the body of the virtual creature;
- genetic algorithms to develop the animation.

More information (and downloads) here:
http://www.tecgraf.puc-rio.br/~pluchini/?section=projects#proc_anim

Category:

Science & Technology

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License:

Standard YouTube License

  • likes, 1 dislikes

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Top Comments

  • that's crazy!

  • Help, your tool does not work for me... I can create creature, but when I test it, it's not there, and when I try to generate an animation it says -1000 px and there will be no creature either..

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All Comments (8)

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  • they all walk a bit spazzy

  • epic

  • My god.. that is amazing

  • can't access the site... is'nt loading

  • doownloading XD

    awesome

  • this is way too awesome, Thanks for making this available to the public!

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