StarCraft AI ("NaDa")

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Uploaded by on Oct 24, 2010

Written in C++, using BWAPI to interface with SC. Game speed in this video is sped up using BWAPI for testing purposes.

Uses a multi-agent system with separate managers for macro and combat unit actions. At this stage only siege tanks have specialised actions (siege/unsiege based on enemies in range), though the modular nature of using an agent system means it will be simple to add unique behaviours per unit type (similar to how building macro is handled).

Named 'NaDa AI' after the greatest Terran ever.

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Gaming

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Uploader Comments (andvaristafu)

  • scv good to go sir

  • @thehaircrow You want a piece of me boy?

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All Comments (3)

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  • Good job! Does it play TvT well?

    Also you might want to increase video quality.

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