Domination, Devlog video 1

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Uploaded by on Nov 29, 2011

It's been 3 days since I started working on this game. Covered simple world generation, hexmap, generating random amount of lords in world and simulate them very simply.

The music: The Way Home by Sleep Dealer
http://www.youtube.com/watch?v=KKNxOTJES1U

Let me tell you a bit about the gameplay. Player will control one of those lords. By controlling, I mean you will only decide what to focus on each turn. ( 1 turn = 1 season) I'm considering to have 4 focus elements: army, technology, trading, production. So, each turn you may change the percentage of those elements. For example, first years you might want to focus 30% on trading and 70% on production but later you can change it to more hybrid: 25% army, 40% technology, 15% trading, 20% production.

There will be simple tech tree. (yeah, civilization is a big inspiration for this game) which players will choose what to focus.

There will also be random events each turn, a window will pop with a YES, NO question that both have advantage and disadvantage. (i.e: 15 citizens would like to take a refuge in your lands. Do you accept?)

Every idea is prototype stage at the moment, I got lots of stuff on my mind. But definetly I want this game to be as simple as it can. Let me know what you think and shoot any ideas you got.

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Gaming

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Standard YouTube License

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Uploader Comments (batiali123)

  • I absolutely love the look of this so far! I don't know much about game development other than basic programming, but I'm curious as to the actual game play now that the terrain generation has been sorted out. Will it be pure strategy, akin to Civ? Possibly active participation in battles for terrain? Or maybe even mostly simulation, with minimal choices

  • @Nnamuem Hi, thanks a lot. I copy&pasted some information on details of the video. Check it out.

  • The terrain generator looks awesome. I'm guessing you used a noise function (perlin noise perhaps?) to generate a heightmap, then separated land from sea (and grass from sand areas) based on height, selected by the land ratio slider? This looks very interesting, I'll definitely subscribe. Nice job!

  • @fingerprint211b Sir, all your assumptions are correct. (yes it is perlin noise too)

    And nice thumbnail you got :), have a nice day.

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  • And also, bacon and narwhals and such.

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