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Devil's Tuning Fork (v1.0)

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Uploaded by on Nov 15, 2009

DTF is one of the 10 IGF Student Showcase winners! Download and play v1.2 of the game free at http://devilstuningfork.com What if you saw the world with your ears? Inspired by M.C. Escher's classic optical illusion and the echolocation of dolphins, Devil's Tuning Fork challenges you to explore a new mode of perception through sound visualization.

This is gameplay footage from Devil's Tuning Fork, a game created by the DePaul Game Elites team at DePaul University's College of Computing & Digital Media in Chicago. The team was selected by our Game Designer in Residence, Alex Seropian. The game was chosen as one of ten winners of the 2010 Independent Game Festival Student Showcase. http://www.igf.com/2010/01/2010_igf_reveals_student_showc.html

The Story: As a mysterious epidemic causes children everywhere to fall into comas, one child wakes up in an alternate reality. It is up to this child, the player, to determine the cause of the epidemic and save the other children trapped here. By way of the devil's tuning fork, a magical instrument that allows the player to perceive sound waves, the player must find all the children and successfully escape this alternate reality, thereby waking up from the coma.

The offical DTF website is at http://devilstuningfork.com

Also visit our Facebook page http://www.facebook.com/pages/Devils-Tuning-Fork/322590580111?v=wall

Find out more about the DePaul Game Development program at http://GameDev.DePaul.edu

The DePaul Game Elites:

Project & Tech Lead - Jay Pecho
Producer - Matt Lazar
Art Lead - Richard Kossak
Visual Design Lead - Kyle Sullivan
UI & Cinematic Designer - Dennis Coveyou
Story Lead & Artist - Ari Flesch
Artist - Ashley Ruhl
Artist - Michael Tisdale
Programmer - Nathan Anaman
Programmer - Diego del Pozo
Programmer - Ivan Nikitin
Audio Designer & Programmer - Johnny Owens
Music Composer & Programmer - Kevin Geisler
Level Design Lead - Tony Perkins
Level Designer - Travis Hernandez

The gameplay video was edited by DGE artist Ashley Ruhl.

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  • likes, 11 dislikes

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Uploader Comments (DePaulCinema)

  • Only two problems I had with the game.

    One is the inability to change graphics options, but considering the whole just being released, I realize that it will later be implemented.

    Bigger issue for me though was the mouse sensitivity.

    I felt like I had to move the mouse for years just to get it to go somewhere. There really needs to be a sensitivity option.

    Other than that, good concept, but I don't know how well it works. Pretty good overall so far though.

  • There's a new version available that hopefully will take care of the problems you're experiencing. Version 1.2 of Devil's Tuning Fork can be downloaded from website (see the video info).

    The new version upgrades performance, enables full-screen play at multiple resolutions, and features a number of audio and art improvements and additions. It also eliminates the mouse sensitivity problems some players reported.

    Please keep the feedback coming, it's extremely helpful.

Top Comments

  • Well Mac is a terrible platform for game design currently.

  • Taking a pretty simple environment and making it have a tremendous amount of style and texture with movement is nothing short of design genius. I love everything that is going on here.

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All Comments (109)

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  • So it's like what would happen if Metroid Prime 2 was straight platformer and you're only allowed to use the Echo Visor? ...Sounds fun.

  • So...no Daredevil references yet?

  • award winning :))!

  • Very neat concept... Good job!

  • @FrostmournIceblood an actually blivet aka a devil's tuning fork is that shape

  • This is probably the most ingenious and creative game I've played in years. Even though it's not that long, it was definitely an amazing experience. And thank you for providing this game for free!

  • Little Sisters anyone?

  • I want to eat some mushrooms and play this...

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