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Super Metroid - Phantoon - No damage

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Uploaded by on Feb 15, 2009

Phantoon beaten without taking damage. Played in real time on Snes9x v1.43 rerecording.

Phantoon is the hardest boss in the game to avoid damage on due to the amount of luck required to avoid some of its attacks. The strategy shown in this video minimizes your chances of getting trapped by unavoidable hits but it's still not entirely consistent.

Phantoon's normal attack pattern is fairly simple: It will drop flames for a bit while visible, then open its eye -- during which time it's vulnerable to attack -- while sending out a ring of flames around itself. After that, Phantoon will be invisible while dropping flames until it appears with its eye open, along with a line of flames that will drop from the ceiling. Phantoon will continue appearing with lines of flames until it's damaged, at which point its attacks will reset to the start of the pattern.

Now, the first thing you need to know is that the flames Phantoon drops from its closed eye won't hurt you until they've touched the ground or a wall. And the second thing you need to know is that you can use the Charge Beam to pass through all its flames unharmed. Simply charge up a beam shot and spin jump through them. This will save you from vast amounts of damage.

It's also important to know how Phantoon will react to certain attacks. If you hit it with a super missile it will cause Phantoon to appear at the top of the room and send eight waves of flames down at you, but these are easy to avoid by using the Charge Beam. If you hit Phantoon with a charged Ice/Wave/Spazer Beam shot, it will immediately disappear. If you hit Phantoon with a charged beam shot with only one or two of the other beams equipped, or with a missile, Phantoon will fly around the room for a bit, during which time it will be vulnerable to attack but will also damage you if it runs into you. Afterwards, Phantoon will always restart its attacks from the beginning of the pattern.

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Uploader Comments (Desbreko)

  • funny enough he can be defeated without any damage without "luck", just morph into ball and slide from one side to another when he does the wave of attacks

  • @Anemite That only works in the PAL version and it doesn't reduce the amount of luck involved anyway since you can already avoid the waves of flames by charging and spin jumping through them. The luck comes from his near-random appearances with no warning. If he happens to appear at a bad time and location, it's practically impossible to avoid being hit either by him or the flames dropped from the ceiling.

  • @Desbreko actually not, since i play this game when it came out in the snes, im from mexico so is kinda obvious that the cartridge was for america

  • @Anemite If your game has options for German and French text when you load a save file, it's a PAL version. If it has options for English and Japanese, it's NTSC.

  • @Desbreko only jap and english, i play this game on a actual snes, getting EU cartridge was a lot harder before that now, so there was no way i had an european edition

  • @Anemite I'm not sure what's up, then, because it doesn't work on my US NTSC cartridge or in any emulator I've tried with an NTSC ROM. As far as I can tell, the only reason it works is because the PAL version is slowed down to 50 fps instead of the normal 60 fps, which messes with the trajectory of some diagonally-moving objects.

Top Comments

  • I hated this boss the most.

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All Comments (111)

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  • Samus: Now I have to fight a fucking GHOST?! They don't pay me enough for this shit...

  • Thumbs up for Metroid Other M final boss! :D

  • i know his death is pixelated on the cartrdige but its more pixelated on the emulator. why?

  • I can never kill this freakin' guy on the first try. Usually takes me a few times. What a huge PAIN!

    But I still love this game:-)

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