SceneJS V0.7.0 for WebGL: Fog Test

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Uploaded by on Mar 14, 2010

Testing the fog feature for SceneJS V0.7.0 - see how the teapots fade into the background.

Jerkiness is caused by the video capture tool.

Note also the pixel-shading with multiple light sources.

V0.7.0 now dynamically generates a GLSL shader for each geometry element, tailored to the current scene state. For efficiency the shaders are cached for re-use among geometry that share scene state, storing them against a hash code derived from the scene state. The benefit is that GLSL is now entirely encapsulated within SceneJS.

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