Uploaded by probwu on Nov 10, 2010
Comparing with using SP, I think playing this mission in this way is much more fun and challenging. But still the same as VC2, reinforcement coming without waiting time makes this game too easy.
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This playable demo is downloaded from Japanese PSN. There are 2 missions in this demo.
If someone want to download this demo without using PSN. This demo can also be downloaded from the official web site.
http://valkyria3.jp/download_taiken.html
Just click the banner next to the Step 3 to download it.
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About VC3 is confirmed on PSP:
In Order to boycott SEGA keeping producing VC series on PSP, I will not buy VC3 until the price drops or a half year after the sales day. Hope bad sales on PSP will make SEGA reconsider to return this series back to PS3.
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(updated on Nov. 13)
Besides the graphic, the reasons that I prefer VC series to be on PS3 rather than PSP are as following:
Why is there a maximun 5 units limit on a single map in VC2? Hardware limit of PSP. On PS3, the limit can be at least 8 or even above.
Why does VC2 use splited and small maps? Hardware limit of PSP. PSP cannot handle so many material on a big map.
Why do units have to end their action mode when changing a map? Hardware limit of PSP. I think PSP cannot handle 2 maps at the same time.
Besides, I think that splited maps make VC2 and VC3 have to change the reinforcement system from waiting for one turn to no waiting time. And actually, I think this change makes this game too easy. People does not need to keep and clear the advancing route but just need to keep one camp spot and then all squd members can teleport there immediately. I think this makes this series become much less challenging, and I think it is not a good thing for a strategy game.
PSP's hardware limit makes VC2 and VC3 have to compromise something on game play. And that is the main reason I prefer VC series on PS3 but not PSP. We know SEGA does have the capability to make VC series better than VC2 and VC3, but SEGA does not do so. SEGA ignores VC1's major market which is in U.S. but only focuses on Japan. As a consumer, what only I can control is my puchase, and I think this is the last hope to let SEGA in Japan know our opinion: we prefer VC series on PS3 rather than PSP.
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Is VC2 better than VC1?
In my opinion, VC1's only defect is the order system. It is too powerful and makes the game play like cheating. I would grade VC1 without too powerful orders 9.5/10 but only 8.5 for the current VC1. And that's a reason I recorded a series of videos playing VC1 without using orders.
VC2 did some improvement from VC1, but actually, it has much more problems make this game not fun. Besides those I mentioned in the video description above, there some more lethal problems:
1. Repeated map. You may say SEGA changed the deployment and the positions of camps, but maps are still repeating. It makes people feel boring very easily.
2. After a mission, credits each unit gets are random. Players have to play lots of repeated missions to get credits for changing unit class.
3. Horrible large required amount of weapon development parts, but players can only get one in each mission. It also FORCE players to play lots of repeated missions. And of course, repeating makes people tire of this game.
4. In battle potential learning system, there is no hint for what potential to learn in each unit's class. And the chance to learn a new BP is random and the probability is not high in each action. If a player does not look into a guide book or web site, some potentials are very hard to be learned. When a game force player to look into some guides not in the game, it is definitely a bad design. Even a player knows what potential can be learned, the low probability makes player have to repeatedly do some stupid actions like shooting the air, suiciding, exploding mines with fresh bodies, etc. on the battle field. And it really makes me feel retarded.
At the first week of playing VC2, I graded it 8.5/10. But after played 2 months, I only grade it 7. VC2 is a not-well-tested game during designing. It requires lots of patience and time to play through, and I doubt if I am such a guy.
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I would just like to say that was pretty amazing what you did there, I honestly didn't even think it was possibly to win this mission in two turns without using SP! Some of the tricks you did there were pretty clever, like using grenades on your own characters to gain extra movement...
deltazechs69 1 year ago