A Message: To Creative Assembly about Total War games. 2

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Uploaded by on Jul 28, 2007

I am a huge fan of Creative Assembly's Total War series of games, ever since Shogun: Total War came out (and mention of how it would be like Kurosawa's "Ran").

I find the artificial intelligence is still screwy on how well it reacts to me. Even when I set the game to it's hardest setting, I find it doing stupid things. Though it does seem to be learning from my tactics. A plus.

I am curious if you can change the "turn" system into days, not seasons, six months, or years. (This can also allow things like weather to be factors.) Moving armies will be more realistic.

Allow players to have the option to make more production slots for buildings and military units. The con is the more you build at one time, the more cost and longer to build.

Keep all province capitals as cities, but allow players to construct forts/castles at locations. Have different levels of fortification, so earth and wood forts, if abandoned, would slowly fall apart and disappear, while metal and stone fortifications would fall apart, but remain standing.

Cities that are regularly attacked would lose population and even shrink in size/level.

AI control for Assassins, let me choose what types of things for the assassin to attack, and set the level of difficulty I want the assassin to attempt. Let the assassin have a home-base feature, so if an enemy figure gets close, the assassin will move out, attempt to kill, then withdraw to home base without me having to tell the assassin to do that.

Fix this "unit is knocked out of it's place and forgets where it is going" issue.

I was looking forward to Rome: Total War to feature siege works, palisades, moats, spikes, towers, etc, like Ceaser did at the Battle of Alesia.

For "Napoleon: Total War" or "America: Total War," (the basic concepts of those games, I mean), include options for using canals. And with that, boats that could either be on AI control, you have some nominal control of, or you could directly control (they are an unit you can move about).

Another concept I forgot to mention is: Can I build roads anywhere I want?

Another idea: a city can construct things, but it can construct things faster if it is connected to other cities by roads/canals. And the higher the population/level of those other cities, the faster you can build. The more resources the other cities have, the faster you can build. Etc.

In reading about the American Civil War and other wars on the North American continent, allow fortifications that are actually extended walls that extend distances and can be occupied. This will keep enemy units/armies from moving thru the land, and allow attacking forces to focus as much or as little on the battle line.

Give reinforcement armies special commands so they can join a battle with me, but will perform certain actions. So I can tell a reinforcement army (especially if it is composed of artillary) to target the enemy infantry or missile units.

Make retinue swapping easier!

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  • you are aware that nobody forced you to watch this right?

  • get anger management classes please. just a friendly suggestion, so no childish insult is needed

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  • You're probably already aware by now that you can change the timescale so that it's two turns a year cycling through the seasons, which gives your generals a more realistic lifespan, and pretty much everything else in the game, the default timescale is 2.00 so to change it to two turns a year you need to set it to 0.50.

    You'll have to look online for details of how to do it.

  • If Total war had the time progress system of Europa Universalis it would be awesome.

  • IDIOT.... enough said

    

  • those are great sugestions

  • @AlienTechProductions God, imo the guns ruined it, in medieval they were fun bcoz they were at the end and not that great, but NTW and ETW were just not fun (IMO) coz the battles were only based on guns.. IMO !!

  • You're an idiot. Nobody from Creative Assembly will ever see this. Oh and did I mention you're an idiot?

  • @elobiretv no, the tw games now are perfically fine. i agree some times its not realistic but it usually is, besides im willing to sacrafice realism for good gamplay.

    anyway tw is more based around the fighting.

  • @skyanimal seriously, the idea would not work. buildings take years to build and the same with units.

    i think a idea like that would seriously ruin the total war series.

  • @skyanimal

    you dont understand though. for a short term based game it would be perfect, but for tw it is just stupid. besides moving a army from say rome to gaul would take up to 20 turns because it realistically takes weeks, where it may just take 2 turns.

  • if you changed the turn system into days then constructing a building such as a church will take about 50 turns, when as turns are about 6 months it only takes 2 turns.

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