http://board.byuu.org/viewtopic.php?f=16&t=563
Test with real hardware Super Nintendo
"It streams 16-bit 32 kHz stereo sound to the SPC-700 at 128KB/sec. In order to get double the duration, I compressed the samples using a floating-point scheme, which is decompressed in real-time by the S-CPU before sending to the SPC-700. I couldn't hear any difference between it and the original material. I could make a version that used uncompressed samples, if anyone doubts that it's really streaming 128KB/sec to the SPC-700."
Just wondering how you can actually play 16 bit sample on the SPC700,
does it not only supporting 4 bits compressed samples ?
stefda 2 months ago
"Buy "Serenade No. 13 in G Major" WTF?
andrezlatin 7 months ago
@johneymute Look this link the description (Mirror)
neokogami 11 months ago
@johneymute won't work with Zsnes at all. Snes9x and Bsnes shouldn't have any issues.
nintendo1889x 1 year ago
@johneymute Well technically because of an inexpensive clock the Super NES usually outputs a deviation of 32 kHz. Usually something like 32,400 Hz or so, but most A/V receivers that are spec'd to decode a 32 kHz sample rate can still decode and amplify that signal.
zedrein18 1 year ago
now that,s just absolutely awesome,cuzz now this proves that the snes is able to handle true 16bit 32khz stereo sound,thanks this capablity there,s no need to stick a external soundchip on top.
there,s no comparecy the snes will blow the gba and sega genesis away!!!!!!!!!
johneymute 1 year ago
Nintendo would be impressed.
IMakeOrWatchVideos 1 year ago
do a video of it playing FF13 music.
SPS148669 1 year ago
holy shit
R4Zi3L 2 years ago