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Core Engine: Creating a Simple Level [XNA]

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Uploaded by on Jul 10, 2010

The video shows the creation a very simple level in my engine. The whole system is a WIP and currently includes the bare essentials. I'll continue to add-to and tweak the menu system's design. It's aimed to allow rapid development as well as tweaking the game/level while playing.

Video includes:
- The basics of the Animation Editor.
- Post-Process Volume.
- Adding Level objects at runtime.
- Creating scripts for level dynamics.
- The updated Visual Script Editor

The playback speed is set to x2 to reduce overall length.

more info: http://coreenginedev.blogspot.com

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (TLXNA)

  • This is like a dream. I myself started working into c# last year and into XNA for three months now... And I am aware to make any kind of game that has enough content, one has to have a level editor first. And yours look so good that it makes me cry with envy. Did you take any other engine as a base or you did all for yourself?

  • @windwalkerrangerdm Hi! This engine was built from the ground up w/o any other as base :)

  • @windwalkerrangerdm I did use several middleware packages like BEPU physics & SunBurn for physics and rendering these might be worth checking out for you as well.

  • I love the editor, just wondering about the gizmos - do they work better than say, free mouse movement? I'm trying to think of the best way to do translations in my editor. :)

  • @Samzsite I prefer a gizmo for translations, for 3D it's easier to move your objects around w/ a gizmo rather than free mouse movement...it doesn't hurt to experiment though ;) I spent a good amount of time experimenting on non-conventional features.

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All Comments (55)

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  • OMG!

  • @TLXNA dam, hope it does. :)

  • @wintonwintonwinton There is currently no public version available unfortunately :)

  • @wintonwintonwinton dude, it should release a version for it, as its becoming big and there are so little easy to use engines. WP7 is built for games, its amazing even better than the iphone. Also, is the C# code exposed so i can copy it to vs express for wp7 and is it XNA 4?

    thanks.

  • @wintonwintonwinton I never tried to run it on wp7, but it should work in theory with some reduced visuals.

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