Core Engine: Creating a Simple Level [XNA]
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Uploader Comments (TLXNA)
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All Comments (55)
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OMG!
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@TLXNA dam, hope it does. :)
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@wintonwintonwinton There is currently no public version available unfortunately :)
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@wintonwintonwinton dude, it should release a version for it, as its becoming big and there are so little easy to use engines. WP7 is built for games, its amazing even better than the iphone. Also, is the C# code exposed so i can copy it to vs express for wp7 and is it XNA 4?
thanks.
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@wintonwintonwinton I never tried to run it on wp7, but it should work in theory with some reduced visuals.
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This is like a dream. I myself started working into c# last year and into XNA for three months now... And I am aware to make any kind of game that has enough content, one has to have a level editor first. And yours look so good that it makes me cry with envy. Did you take any other engine as a base or you did all for yourself?
windwalkerrangerdm 2 weeks ago
@windwalkerrangerdm Hi! This engine was built from the ground up w/o any other as base :)
TLXNA 2 weeks ago
@windwalkerrangerdm I did use several middleware packages like BEPU physics & SunBurn for physics and rendering these might be worth checking out for you as well.
TLXNA 2 weeks ago
I love the editor, just wondering about the gizmos - do they work better than say, free mouse movement? I'm trying to think of the best way to do translations in my editor. :)
Samzsite 2 months ago
@Samzsite I prefer a gizmo for translations, for 3D it's easier to move your objects around w/ a gizmo rather than free mouse movement...it doesn't hurt to experiment though ;) I spent a good amount of time experimenting on non-conventional features.
TLXNA 2 months ago