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Uploaded by tehg0e on Oct 16, 2008
Not finished (I want to optimize it a bit and add a cool model for de light source). The shadow maps are generated with dual paraboloid mapping. Source code available at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=OmnidirectionalShad...
Science & Technology
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It is looking awesome. Is it possible to download it? I saw all other examples from your profile at XNACommunity blog ... I can't find this shadows there unfortunately.
pitereeek 3 years ago
Thanks! ^^ It's not available yet, but I'll upload it soon.
tehg0e 3 years ago
i got a question... did u use the mezzo engine
alston2reel 3 years ago
Any idea on a release date on it? This is amazing..
piers909 3 years ago
Great!!! Is it working fine with huge areas like terrain and trees?
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It is looking awesome. Is it possible to download it? I saw all other examples from your profile at XNACommunity blog ... I can't find this shadows there unfortunately.
pitereeek 3 years ago
Thanks! ^^ It's not available yet, but I'll upload it soon.
tehg0e 3 years ago