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Second Life Sculpties - Blender 3d -Edit Mode Basics & Modifier Intro - Part 2

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Uploaded by on Feb 28, 2009

Tutorial 3 of 4 in this beginner's series, explaining the basic use of Blender 3d to created 'Sculpted Prims' for Second Life.

This tutorial walks you through some simple Edit Mode commands, as well as the basics of Blender's Modifiers, and continues with some simple Edit Mode mesh manipulation, and baking of a Second Life sculpt map, using Domino Marama's scripts.

Part 2 of 2

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  • man....THE VOLUME!!!!!!

  • regarding people who are having difficulty baking and saving as a texture map (I did).

    In the new version of Primstar, you have to add a new folder "bpydata" within the new scripts folder you had to make. Close the program and restart. now there will be config file created and you can proceed. hope this helps

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  • I've gone through so many installation manuals and I'm pretty sure I installed Blender, Python, and PrimStar correctly and I don't have that "Bake Second Life Sculpties" option. I'm assuming something is messed up on my version of Python because it's the icon of a snake...

  • ok where can I find the second life sculpt bake part I have looked at it in blender under render and it is not there why is that?

  • Brilliant tutorial mate, really helped me a lot in the fine art of sculpties :D Cheers and praise be to Philip!

  • @BlenderSL hey my options for the bake rendering are different and as i said before the site is has more than one download now can you plz put a link that has the working one on it i cant seem to find it.

  • And can you do models for the characters this way? Like cloth, etc?

  • second life sculpties?

    i not found...

  • There are differences when using the latest ver. blender & primstar.

    -When you make the sculpt, you have to manually turn subsurf off by touching multires.

    -Do not change multires to 3. Leave it at 2.

    -The mesh is smooth because "set smooth" is on, not "set solid". Click "set solid" button to bring that back.

    - When I use "cast", only the bottom is open.

    I baked the sculptmap and brought it inworld. Looks great! Hope this helps someone else. It was driving me crazy. : )

  • Hi, I've followed the techniques in this tutorial to make my own sculptie, but when i try to bake it, i get an error message: "The UV map is outside the image area." Any ideas how to fix this please? Many thanks.

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