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Pickin Sticks 3D Development 1

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Uploaded by on Jan 19, 2008

This is basically the extent of what I can do in OpenGL (w/ Glut) atm. XD

I can't even limit the frames or anything.

I decided that if I made a simple OpenGL game, my first one would be Pickin Sticks 3D ( original here: http://youtube.com/watch?v=PYrS54WH96Q )
SO HERE'S A THREE-DEE LAWN!

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Entertainment

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Standard YouTube License

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Uploader Comments (LusikkaMage)

  • how do you install opengl to visual studio so i can use it? please help i have visual studio 2008 professional and windows vista 64 bit I looked at nehe.gamedev.com but he only has mac and linux tutorials of how to install it.

    please help me i have learned tons of opengl and now i want to use it ive spent months learning alot of opengl and i dont want that time wasted.sorry if im repeating myself or something or bad grammar.

  • @MrDrummerboy670 I believe that Visual Studio comes with OpenGL pre-set up.

  • lol hey Lussika (if thats how its spelled im to lazy to look up at your profile yet im not so lazy as to write an explanation why :) ) anyways i know your an epic allegro programmer and ivealready learned some alleger(i can move a sprite around over a bitmap (not a tileset yet) with simple animation, and i was wondering should i use allegro or SDL b/c some people say wheni get into 3d programming SDL is better to have learned b/c it uses similar concepts to OpenGL so i was wondering :P should I?

  • I would say SDL is better, and it's not that much harder and is more widely accepted.

    For Allegro, coders tend to look down on it, almost as if you were using RPG Maker.

    SDL has a lot more features, too, like Multithreading and even some socket library stuff.

  • how hard is opengl to learn compared to allegro

    i am learning c++ and i wanted to know what i should start with

  • Programming in 3D space is harder than 2D space in general, but Allegro's 3D functions are mediocre and it should only be used for 2D.

    However, if you're just starting to learn C++, you should start out with Allegro (or SDL, about the same thing) and become familiar with game structure first before worrying about having 3D graphics.

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All Comments (12)

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  • Does the Game or Recorder suck?

  • Cool!

  • 3D! Fancy schmancy! Also, lol at your insane FPS that got smooshed down into whatever Camtasia records at. Congrats on being so self-actualizing.

  • emm sorry my character cout ran out :P so here it is continued, should I switch to SDL? I know you use allegro so i guess i could also ask you this, was it hard to switch?

  • If you are good at math you should be able to pick it up really quickly. I'm in grade 11, and for our culminating we are programming an FPS. I taught my self openGL last summer. You should probably start at NeHe and download the SDL conversions. SDL has a lower learning curve. Although if you are new to proramming start with Ruby & SDL+openGL. The hardest part by far is AI. We are using the A* algorithm for path finding, and raycasting for enemy sight.

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