GPU-Raytracing mit Nvidia Optix: Julia-Set

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Uploaded by on Sep 7, 2009

An animated Julia fractal, dynamically deformed by a moving reflecting sphere. The geometrically rich background is rendered with ambient occlusion shadowing. All calculated via using a raytracer in Nvidias Optix-package. Utilizing the available FLOPS of the GPU.

For more info: See also the article on PC Games Hardware's Website: http://tinyurl.com/ltmv8o

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Science & Technology

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Standard YouTube License

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  • Reminds me of the buildings in Mirrors Edge and then having a huge glob of gloop floating over it. Looks pretty damn cool, but is it cheating in any way?

  • @gamer1337omg

    That was the case a few years ago, right now the fastest supercomputer in the world has an average of 8.2Pflops of computing power.

  • Intel does it better...

  • @gamer1337omg In fact, for the search for gas around the very first stars with LOFAR, we have built a 160 TFlop GPU cluster for way under a million euros at the university of Groningen, the Netherlands :-)

  • @gamer1337omg - I'm pretty sure it's possible. It might not be practical, but clock speeds really aren't everything.

  • @gamer1337omg for silicon based processors, yes. For graphene based processors, no. Look on Wikipedia for graphene, under the transistor section. It says that researchers were able to produce speed of 100 ghz. I also remember reading somewhere that 2 terehertz was possible with it.

    Do your research before replying to a comment you know nothing about.

  • @gamer1337omg No, in 10 years time, we'll have Graphene, and therefore no need for a GPU. 2 terahertz processors are the future!

  • @indraluap

    Don't believe everything you read...

  • instancing is your friend :D

  • I wants read a interview with E P I C, that computer graphics are realy at its best about 30 or 40 years. SOOO, WHO WANTS TO PLAY SUPER MARIO BROS on Nes;)

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