Blender Tutorial - Baking textures (faking shadows)

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Uploaded by on Sep 20, 2007

In this one, you'll find something that will free you from about 11 useless render hours. You only need to calculate the shadow once, instead of every frame. (That is, if your mesh is not moving...)

PS... Yea, I keep my messenger open, because I afford to. at 2 GB RAM and 1 virtual... I sure can!

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Film & Animation

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Standard YouTube License

  • likes, 5 dislikes

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Uploader Comments (agent47crows)

  • "that was my cat....not me." i laughed! :D

    btw really good tutorial, just what i needed...

  • @TheKrishux

    Thanks :p

  • @CanadasAMyth

    I know.

    You can always press the mute button, or if really pissed off, burn your speakers. You wouldn't be the first.

  • Thanks man, I didn't know Blender can create lightmaps! Now I have Blender for this too :D

  • @Megnevezhetetlen

    Glad it helped... (although at the time I had no idea what lightmaps are or how they can be used, I was just happy about making decent textures, like a kid on Christmas)

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All Comments (28)

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  • Fantastic Fuckin Audio... heard some real quiet tuts tonight! lets see if i learn what I need now... keep clicking dude.

  • Love your tutorials, but the sound is so off, it's hard for a nub like me to follow.

  • Yep, select your object, go into the mesh buttons, and click the New button next to 'UV texture' in the mesh panel.

  • When i use vertex groups, this different textures changes everytime, i dont know if thats a glinch or anything.

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