GBA Homebrew (((Yeti 3D The Temple))) DEMO

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Uploaded by on Jul 22, 2009

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Gaming

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Standard YouTube License

  • likes, 3 dislikes

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  • The yeti looks weird.....

    Trollface.jpg much?

  • @Disthron The source code has been released. Feel free to optimize it

  • @EpiphoneGear Well optimisation isn't just how the engine worked, You could have redused the poly count of the enemys and POV gun, maybe even made them sprites. Optemised the level geomitry using old 3D tricks. Like if you have a table, rather than having 5 boxes, have 1 box with 2 leags as texture on the sides. Things like that.

    Anyway, when ever I wont to show someone what the GBA can do, I show them this rom.

  • @Disthron Thanks man. Yea, see, I didnt reduce the polygon count of the MD2 models, so, even though its low resolution, the models contain 600+ polygons. The engine is already pretty optimized, but, since I dont know machine code, I cant do much more. It works great on a pocketpc.

  • @EpiphoneGear I thought it really showed off what the GBA was really capable of. A lot might be lacking by the standerds of today's consoles but I think it would have blown people away if you'd optimised it a bit more and actually made a game.

  • @Disthron Its a polygon based engine. Yep. The models are quake models that have been converted to a interger only format. The engine could be a lot better, but its initial design was for the gameboy advance, so a lot is lacking. Hope you enjoy it. Cheers Derek

  • @EpiphoneGear This is actually true 3D isn't it, not just raycasting like Doom?

  • Wow, full 3D?OMG,ok almost full 3D...

    2.5d levels and 3D objects,similarity with the game but only the similarities of the engine mostly.

    2.5D levels with 3D models :P

  • Hey this is cool. Its my old 3d engine project. Thanks for uploading this. I know its a little slow on a GBA. But, gezz, it isnt half bad ? Contact me for source code

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