Orc Face Animation test

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Uploaded by on Aug 20, 2009

As some of you have already been informed Sefearion and I will be working together in creating a Hybrid Machinima movie. This short clip is a tiny preview showcasing some of the Morph targets created with 3DS Max which allowed me to create all the expressions and mouth movements. Many aspects of the character model have indeed been altered but I decided not to go all out since myself and Sefearion agreed it would be best to keep the overall look close to WoW.

We'll be releasing additionel information about this Machinima soon enough so stay tuned until then :)

-L

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 6 dislikes

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Uploader Comments (iwkya1)

  • Can you make a tutorial how to unwrap a 3d model...For ex that creature

  • This model already had uvw cooards but i am planning an un wrapping tut.

Top Comments

  • He looks very disappoint

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All Comments (30)

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  • press 3535353535 for NOOO!

  • Did you make this yourself? If so, how?!

  • @malakas332 program: 3ds max then import a character or make one then give it bones or some sort of rigging structure, then apply a series of commands constraints and ticks on a range of many frames

  • look at constraints

  • Lol wtf how you do this -.-

  • @calvin59271 They used Maya, and Blizzard supplied them the models.

  • Wow! You should work for Blizzard!

  • @maxachh dude, do you even know how hard it is to make something like that?

  • ur fucking nutter

  • Why WOW ?

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