D&D Weapons #6 - Class weapons, proficiency, & penalties for non-proficient use

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Uploaded by on Feb 16, 2011

Finally I compare some systems and answer a few questions I posed in the beginning of the series, specifically about what classes should be able to use what weapons, should the be proficient in them to start with, how should weapons prowess be differentiated by class, and is RC half damage or a penalty to hit a better mechanic when using a non proficient weapon?

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  • I should also note, simple weapons overlap. A Quarterstaff is a simple polearm, so you can choose to apply either Simple Weapon Proficiency or Martial Weapon Proficiency (Polearm) skill as your THAC0.

  • What I've basically done is turned your THAC0 into a skill. Weapon proficiencies are skills that are broken down into "Simple", "Martial by weapon group (one for swords, one for polearms, etc), and "Exotic" which would need to be taken separately for each singleton weapon.

    Feats like "Weapon Focus" and "Weapon Mastery" can still be bought that add additional bonuses on top of your skill-based THAC0, but they are for a single weapon (longsword or halberd, etc).

  • good vid

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