Learn Java 2.20- Game Applet- Collisions w Pythagoras'

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Uploaded by on Dec 30, 2011

Learn Java 2.20- Game Applet- Collisions w Pythagoras'

In this Java Game Applet tutorial we will learn about advanced collision (well at least more advanced than what we have covered so far). This new and far more improved collision method will use the pythagorean theorem to check how far our Item is away from our main character, the main ball player. So, to some up what this tutorial will cover, pythagros is great with balls.

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Uploader Comments (mybringback)

  • Fuuu- Algebra..

  • @PressureV7 you forgot the "n" on fuuun algebra ;)

  • Yup. this is where i give up. Algebra 1 all over again

  • @iNickXP oh common, don't quit now, we're almost done.

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All Comments (27)

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  • 1 person failed algebra 1.

  • TIP: Square rooting is more resource instensive than multiplying, so it's better to just see if (a*a) and (b*b) are less than ( collide * collide).

  • awesome tutorials.

  • KEEP DOING BLOOPERS!

  • This tutorial is way hard for me, gosh, i'm only eleven

    and yes, i know Java, so don't go saying that i don't know anything anjd say that i'm stupid and stuff

  • Hey those redeclarations were kind of silly. You could use the same name then put a prefix of "this." to refer to the object.

  • 10:25 LOL! pai - tha -gore -ians

  • Nice "That's what she said" joke!

  • i now like the fact i learn this.

  • I love this series, please make more :)

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