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Advanced Audio Techniques in UnrealEngine 3 (Part 6)

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Uploaded by on May 24, 2007

Creative Labs, Epic Games, and America's Army explain the concepts and ideas behind UnrealEngine3's redesigned audio system. From the most abstract audio designer layer to the implementation of the actual platform dependent layer. The focus is on designing and audio system that can extract the best from a variety of different platforms using a single flexible audio API. From the GDC 2007 Sponsored Session.

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Entertainment

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  • yay.. Finally.. Does this mean on AA 3.0 We'll get a helluva lot more sound effects, that sound more appopriate?

  • interesting :):)

  • Woohoo nice updates. Can't wait!

  • aha ..

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