Emerald City Commentary (part 7)

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Uploaded by on Aug 29, 2011

This time around I get a little philosophical. In addition to FINALLY sorting out how to play my own darn game, I talk about what it was like to make an old-school point-and-click adventure for the casual audience, and whether or not we were successful.

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Gaming

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  • You know if you just over look many of the mistakes in this game such as Betsy Bobbin's name, Petra's unknown reason not knowing how to use a door knob properly, and many other things; this is a classic gem of a game imo. I also hope to see more parts of this game done by you soon since I wanna hear some things about not only the tin man but the super awesome under rated character in all Oz books the Shaggy Man.

  • Why DID Toto have to walk off the university scene?

    Also, what's "Down the Street" behind the bar? Another scene you had to cut? :(

  • Wish more people were interested in this, I've definitely enjoyed learning more about what went on during the games development.

  • Interesting stuff. I think adventure games are some of the hardest to design all around.

    It's easy to make one, relatively speaking, no high-class 3D or complicated coding is needed, but to make a GOOD adventure game, one that frustrates just enough and gives just the right hints?

    VERY difficult.

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