mikecampobasso@hotmail.com
Breakdown
Project: Coors spot
Software: 3DS Max and FumeFX
Role: Created CG smoke coming from the train's path and smokestack.
Project: 2007 Sundance Film Festival Bumper
Software: Maya
Role: Modeled the objects inside the man's head.
Project: MGD "Fresh" spot
Software: 3DS Max and FumeFX
Role: Created all CG frosty smoke for the spot.
Project: Quikrete spot
Software: Maya, Mental Ray
Role: Modeled and textured the road, and light pole. Textured the fire hydrant and tree. Lit the CG elements of the shot.
Project: Wachovia spot
Software: Maya, Mental Ray
Role: Modeled, animated, textured, and lit the egg. Modeled and shaded the "transition phase" of the logo.
Project: Dick's Sporting Goods spot
Software: Maya
Role: Animated all of the CG arrows, and modeled the scoreboard.
Project: Target In-Store spot
Software: Maya, Mental Ray
Role: Animated and adjusted textures for the cherry, banana, strawberry, orange, and lemon.
Project: 2008 Sundance Film Festival Bumper
Software: Maya, Mental Ray
Role: Textured trees, built and textured buildings, animated and added lights to the cars, and managed two freelance artists who also built and textured buildings.
Project: PBS Kids spot
Software: Maya
Role: Animated the basketball.
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