Xor Level 9, The Challenge

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Uploaded by on Mar 18, 2010

Level 9 of Xor from Astral Software, on the BeebEm BBC Micro emulator with spoken commentary.

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Gaming

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Uploader Comments (SentinelProxima)

  • I do know we have discussed Requiring Death before. I do think it's a lazy puzzle if that is indeed the actual solution.

    (BTW the 8 bit version of Ravenskull doesn't count!!)

  • I think it's different on Xor because there's no concept of "lives" as such -- each level is a separate event, you always start with two shields, on most levels you must use them together, and always only one need reach the door, so it becomes obvious that death is acceptable long before you learn it's required. (While this level is in doubt, there's no doubt that Level 14 "Penultimate" does require one shield to die.)

  • Requiring death is quite an interesting puzzle component. How did you know you were supposed to die, rather than there just being a solution you didn't see?

  • Oh, I don't know for certain :) I'd be interested to find out.

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All Comments (7)

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  • Nice work! :)

  • OK, I have tried this now and it works perfectly, neither of the shields has to die :)

  • I haven't actually tried this, but could you do this part earlier by dropping the fish down then moving the doll so that the fish you drop at 1:37 will fall on it, then you can push it on top of the other fish and detonate the bomb?

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