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Cammy Option Select Vs Guile (Carparks OS Emulator)

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Uploaded by on Jun 5, 2010

Credits to Carpark.

i find mk OS to be the safest option... and it gets SA out in time to punish FKs...

but you can OS SA or even auto-corrected CS to punish FKs (Guile can dash then punish)

or you can just j.hp if they flash kick punish with Super or even Ultra

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Uploader Comments (ehanded)

  • Wow, I didn't even know Cammy could jump on guile for free after foward throw.

  • @DBCLoop checkout Carparks original OS... it should be somewhere on the left side bar... he uses j.mp after sweep... this is a similar setup not as bullet proof since there are ways to escape it... wont mention them here tho lol... but yeah i find forward throw followed by j.hp more convenient... for me at least...

  • there is no good guile who would do any of those options at that space and situation.

  • @SOyuncastor2 what would good Guiles do??? 

  • @ehanded any guile knows that is the boot and not the graphic what does the damage. So good guile's will not do those supers, ultra and the ex flash kick is situational.

  • @SOyuncastor2 ok im with you.. but what would they do instead?? best option is to block... and be in block string pressure... Guile has limited options here... ultra and super were just a demonstration...

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All Comments (10)

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  • Great stuff as always

  • @niko9193 yep, if you hit with far or close mk, then you dont need to continue with SA... i have recorded dummy cammy with the whole string.. thats why she'd SA in the video... full string is, throw, j.hp~mk, cl.mp, qcf.hk, qcf.hk

  • If you hit them with the mk while there air bourne, wouldn't that reset them, allowing some to block a follow up

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