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Kitaru [BATTLE SYSTEM PREVIEW]

Ben Steele Ben Steele·30 videos
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Published on May 10, 2012

We are currently working on our new active-time battle system for the upcoming Kitaru RPG. Here's a first look.

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Uploader Comments (Ben Steele)

  • Ben Steele

    Thank you! :-D

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All Comments (11)

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  • fluyd9

    btw is the ost free? Who made it?

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  • Milki

    I hope the battle animations will speed a bit up in the final version. While it looks pretty nice (but I agree that there's a certain "oomph" & movement missing) it seems like it could easily get annoying to watch battles that last that long, which are usually more disturbing the flow of an RPG game instead of going with it. If you haven't considered it yet, I'd recommend thinking about an option to fast forward the battles via touching a button, a very useful feature imo. :>

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  • 1Onsokumaru1

    Not bad. My advice is to tone it down just a bit on all those crazy camera angles and give the characters more movement when you're choosing what to do. I know it's still early but just a suggestion. Hits also need to have more "oomph" to them.

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  • galixigen

    not bad...

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  • slaysme

    Looks good

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  • zawette

    nice gfx , i hope that its going to have a good story ...

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  • Lelouch911

    Cool

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  • Ravee Norris

    Man, looks great. Can't wait for it!

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