Caesar 3 - Perfect City
Uploader Comments (SpiritualBazar)
Top Comments
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fuck
reinstalling
All Comments (63)
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@countingtls What a game, everything have a reason! Thanks, again!
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@denisfrancob The market has priority: wheat-> vegetable-> fruit-> meat/fish. And if the distance is far, but not yet reach max (39 tiles crow distance), when a trader is on half way, it's very likely the granary is already empty. It will then turn around, but keep trying to get the top priority food. (food has priority over goods too)
You can build a granary near by and use "getting food" command with wheat, or disconnect the route between the market and that wheat granary.
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@countingtls I have a new problem: in cities with fish, the market woman does not want to pick the fish from the granary; looks like she prefers to get wheat from a more distant granary, and if there is too far, she don't even get any food at all.
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I remember being in 8th grade playing this, and my whole goal in life was to build a small stretch of the most elite roman houses, with the whole city geared to facilitate it. good times
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anda boludo... si llamas eso perfecta ciudad...entonces los romanos se cagaron de hambre!!!.. no tenian 1900 habitantes.. sino que tenian mas de 10000!!... aprende a jugar vieja!!
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old times!!
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I miss this game. :)
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muy buena "civilización" felicitaciones =)
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pff even I built a better city
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your fuck crazy
you are making mistakes, your housing isn't singled out from the industry, thus it makes the design inefficient in terms of number of workers needed to maintain the houses, check out a small vid I've made regarding caesar 3, just search youtube for xfstef and caesar 3 and you'll see how a housing block looks like ;)
XfStef 4 months ago
@XfStef Thanks for the comment. I agree that the housing blocks are not the most efficient, but I disagree that its because they are not ''singled out from the industry''. If you look carefully, none of the services (School, Temple, Barber, etc.) are located directly beside a road that serves industry. As such, the workers of those services are not wasting much time walking on roads that are not linked to houses. Nowadays, I built my housing into big squares. I saw your video, its creative.
SpiritualBazar 4 months ago
@Xfstef
Oups, I was wrong. I have one library that is connected to an ''industrial road''. And one thing that is definitely bad about my housing : the ridiculous amount of fountains I have. The tittle of the video was just pure fun; its definitely not a perfect city :) But im sure it can help some people plan better their city.
SpiritualBazar 4 months ago
out of curosity do the houses get any bigger than than i have tried but i cant get them any bigger
adamxaiver 4 months ago
@adamxaiver
Yes they do, they can evolve a few more times. In order to reach the level beyond ''Large Insulae'' you need to supply the nearby markets with a second kind of food.
But beware, once the houses evolve beyond ''Large Insulae'' less people can live in a single house unit; which can result in employment problems and the necessity to have crappy houses somewhere in your city in order to boost employment. That is, unless you can find another way to solve the problem :)
SpiritualBazar 4 months ago
that's easy when you don't have gods and you have only 2K peoples living there
TheMaggerable 9 months ago 7
@TheMaggerable
My goal was only to built a small City that's looks good and is stable, not to build Rome. And Its obviously easier with no Gods effect. But Gods are just annoying :)
SpiritualBazar 6 months ago