Fluidsimulation done with Blender Fluids in Blender 3D (www.blender.org).
Resolution: 500
Surface Subdivision: 2
Surface Smoothing: 5
Realworld-Size: 10m (max. value)
Total Baking Time: 70 hours
Total Baking Date Size: 24.0 GB
Total Render Time: 57 hours (2x 500 Frames)
Baked and Rendered on Dell Studio 1555 @ 4GB RAM.
Rendered with Blender (Internal) and Ambient Occlusion.
AWESOME!
TheMattmanmm 2 months ago
ohh sorry, didnt read the decription second time :D
xMicoXx 1 year ago
@xMicoXx I hope you're not seriously asking what the resolution in this video was. Because if so I gott ask if you're able to read, sorry. I couldn't have said more often what resolution I used. Good luck though.
WieFunktioniertMathe 1 year ago
@WieFunktioniertMathe Thanks, i will try that and tell you if it works, and how high is the fluid resolution, looks pretty good :) but great animation, i love the water, some kind of exotic.
xMicoXx 1 year ago
@xMicoXx Hi. They are all individual objects. Make sure to set each one to obstacle mode and make sure your domain is big enough. check out the description or tutorials for more information. Oh yeah it also needs some experience what settings to use, but you'll get it down once you practice a little bit.
WieFunktioniertMathe 1 year ago
Im wondering if it´s just a inflow and then a plane/box you have edited in edit mode and made an obstacle, im wondering because of some reason it wont animate the fluid on my pc when im doing it that way?
Or do you use more boxes or planes you just scale up?
xMicoXx 1 year ago
@BnBGobo Thanks. Unfortunately the quality on youtube is much worse. Each image was in fact renred with a size of 1152 x 864 pixels. But in the meantime i'm working on the next simulations. ;)
WieFunktioniertMathe 1 year ago
That was pretty neat. I'd say it was worth the bake/render time! :)
BnBGobo 1 year ago