Final Superman Rig

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Uploaded by on Jul 25, 2009

Last one wasn't as good so I made few changes to the model itself and the rigging this time around is a little more complicated. And the set-up is a lot nicer, as it would help greatly with more than one characters in a scene. The hair is created with dynamic. So when ever Superman moves, the hair will have a secondary movement itself. The skeleton itself is upgraded with more joints and better control over the character. Stretchy limbs included. Low Poly and High Poly model for animating and rendering.

Very soon I will start the animation process.

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Uploader Comments (SuperLightSpeed)

  • It's more complicated than hard. But once you have done this many times over, it becomes easier and faster. However, there's always something you can add to it to make it better. And different characters require different set of rigging.

    I am using Maya as you can see. Maya for modeling, rigging and animation. Photoshop for texturing.

    Hope that helps.

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  • Man what hair spray is that? :o Must be Super Stick...

  • so how hard was that to make. and what modeling program did you use maya...

    3ds?

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