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Valve Demo Smoother Example

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Uploaded by on Aug 16, 2006

Officially released example of the kind of amazing camera-work that you can achieve with the Demo Smoother that comes bundled with CS:Source.

Recommended CVARS to use when exporting your video:
sv_cheats 1 (0)
r_drawviewmodel 0 (1)
hud_saytext_time 0 (11)
hud_deathnotice_time 0 (6)
cl_drawhud 0 (1)
(default value in brackets)

Category:

Gaming

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License:

Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (NiNjAHoLiC)

  • lol and i can see the shots i make

    i see tha muzzle flash

    how can i fix?

  • Open your console, type in

    crosshair 0

    hit return. As far as I know, it's not possible to disable the muzzle flash any more. This vid is pretty old :D

  • nice and thanks for the tut i can finnaly make my video

  • Glad it's doing it's job :D

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All Comments (34)

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  • /watch?v=wNLGazXSXDU&feature=p­layer_embedded Smooth HUD Tutorial 08.01.2011

  • U copied it noob

    

  • I can't do smooth with new css?? WTF?!

  • I know the vid is old, but I do have a question. You mentioned it in your 2nd part but it's not clear to me: how do you get rid of movement (like jumping, recoil etc) in your camera path? If I'm not mistaking you delete some files temporarily in your cstrike folder?

  • when i smooth out my demo, I see a series of white numbers along the path the camera...how do you hide those?

  • I see your shell casings dropping out of nowhere.

    I guess those don't disappear but are considered some form of separate viewmodel.

  • use cl_drawhud 0 and cl_drawdeathnotice 0

  • "muzzleflash_light 0"

  • You have to render it first. Use Fraps or the Source render tool (startmovie command).

    Then import your video file to sony vegas or wathever and delete the sound)

  • Use the command "startmovie" while "host_framerate x" is set very high (x=fps)

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