Call of Duty: Black-Ops - "Executive Order" - Campaign - Knives Only w/ Exceptions 2/2

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,573
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 17, 2011

Call of Duty: Black-Ops - "Executive Order" - Campaign - Knives Only w/ Exceptions 2/2

The player starts out as Alex Mason with a MP5K with Extended Mags and a Red Dot Sight and a Python with Speed Reloader. Mason then follows Woods through a scrapyard littered with husks of rocket sections. After witnessing Weaver getting stabbed in his left eye by Kravchenko, follow Woods and sneak up on two Russians to steal their uniforms. To perform this task, the player will be armed with the unique karambit knife and will ram it into one of the Russian's head, the other being handled by Woods. After hiding the bodies, the player and Woods take the Russians' uniform and equipment and disguise themselves. The player will receive the enemy's AK 47/ w ACOG and proceed with the mission. After walking a short distance, Mason witnesses Bowman and Brooks killing two other Russians, whereupon Mason joins up with them and continue towards the launch site.

The first stop is the comm building, once Bowman and Brooks have dealt with the two guards at the door, fight your way up this three-story building to the roof - before you climb the ladder to the roof however, there's a collectible intel on the third floor. After you dispose of the three guards on the roof, Woods will introduce Mason to the Crossbow with explosive bolts, use that to clear out the guards outside the bunker where Weaver was kept. Once the guards were dealt with, aim and fire the crossbow at the bunker window to launch a zipline, which you'll use to make a smash-in to rescue Weaver.

After a cutscene, Mason now proceeds on-foot to the Soyuz 2 launch control bunker to stop the launch, with a countdown of less than five minutes underway. Fight your way to the bunker, Woods will instruct you to plant a C4 charge on the wall to make a breach-in. Notice there's another collectible intel at the far left corner of the bunker. After Weaver failed to cancel the launch and the rocket is lifting off, Woods will tell you to pick up the Valkyrie rocket launcher outside to shoot the rocket down. Launch it and steer the rocket to hit home.

Now the team proceeds into the underground facility, where stiff opposition and use of Willy Pete smoke grenades for cover is strongly recommended. There's a command center on the player's right, right after the player past through the computer room, with the third and final intel collectible for this level. Note that after the computer room, enemy waves are nonstop, but thin out considerably after the first wave, making a steady advance highly advisable.

Mason then follows the hallway with Weaver and Woods until the mission ends.

  • likes, 1 dislikes

Link to this comment:

Share to:
see all

All Comments (4)

Sign In or Sign Up now to post a comment!
  • notice at 0:51 how woods reload but no mag drop?

  • awesome

    

  • amigo buen video aunque esta en ingles xD

  • first person

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more