Statistical Spoken Language Generation of Stylistic Variation for Dialogue Applications

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Uploaded by on Jun 16, 2009

Talk title: Statistical Spoken Language Generation of Stylistic Variation for Dialogue Applications
Speaker: Marilynn Walker, University of Sheffield
Talk Date: April 17, 2008



Abstract:

Conversation is an essential component of social behaviour, one of the primary means by which humans express intentions, beliefs, emotions, attitudes and personality. The ability to support conversational interaction is targeted by many games AI researchers as the next wave in game development because of its potential to increase the immersive experience and lead to the evolution of new types of computer games. However, utterance generation for conversational agents for both games and task-oriented dialogue systems, is typically highly handcrafted and domain dependent. This leads to problems of portability and scalability, or what has been called the authoring bottleneck in the case of interactive drama systems. In this talk, Lyn describes a novel statistical spoken language generation framework, and her research investigating its performance in several domains providing different technical challenges. She focuses in particular on her work on techniques targeted at serious games, which can generate a wide range of stylistic variants for an input communicative goal, that express the conversational agent's personality and its beliefs about its social relationship with the user. She describes several evaluation studies showing that she was able to directly manipulate the user's perception of the conversational agent's personality.

Speaker Bio:
Professor Marilyn Walker is the Head of the Cognitive Systems group in the department of Computer Science at the University of Sheffield, and the holder of a Royal Society Wolfson Research Merit Fellowship. Her research focuses on the design and evaluation of multi-modal conversational agents, and methods for automatically adapting such agents to individual users or new domains, and for generating affective language that expresses the agent's personality and politeness. She graduated Cum Laude with a B.A. in Computer and Information Science from UCSC in 1984, and received a Ph.D. in Computer and Information Science and an M.A. in Linguistics from the University of Pennsylvania in 1993. Before joining the faculty at Sheffield, she was a research scientist at Hewlett Packard Labs from 1984 to 1989, at Mitsubishi Electric Research Labs from 1993 to 1996, and at AT&T Bell-Labs from 1996 to 2003.

The Future of Games
http://dgrc.ncsu.edu/index.php/activities/the-future-of-games

Department of Computer Science
http://www.csc.ncsu.edu/

Department of Industrial Design
http://ncsudesign.org/content/index.cfm/fuseaction/page/filename/industrial_d...

Category:

Gaming

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