Blender 2.54 Physics Pt 1

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
11,420
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 5, 2010

Blender 2.54 Gaming Engine/Physics recording for the use of animation. In short this tutorial series shows you how to create an animation using physics by taking advantage of the gaming engine that is build into blender.

  • likes, 2 dislikes

Link to this comment:

Share to:

Uploader Comments (SpiritCrisis)

  • hey can you please respond. how do you put your animations into a video without having to render it? i realy need to know.

  • @sallytoothfuck you haveto render it

  • I pres p and I can't get out of the game

  • @TheRedCrysis press the ESC button on your keyboard

  • what is "wai" hotkey???

  • @legopalikka98 no idea what your talking about

see all

All Comments (76)

Sign In or Sign Up now to post a comment!
  • @Geordie89d

    no, I didn't do that. But I know the problems solve now. But thanks for the response ;)

  • @Fexxi158 Be sure you didn't duplicate a box in another one. I did this mistake the first time and every time i pressed "p" my wall exploded because the inner box popped out, launching the boxes on top of it (it was at the first floor) in air xD

  • When I build a tower (10 floors for example) and I press p it collapses. How do I get it stay at first that I can roll a ball in it causing a collapse?

    I am also dealing with game engine and rigid body, collision bounds are turned on.

  • Just FYI for everyone, if you accidentally have two cubes occupying the same space your cube wall will explode

  • For me there is nothing in the game-logic box, its just plain. >.<

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more