3DS Max: Double Piston + Advance Leg Rig Tutorial
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Uploader Comments (RazorSAID)
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All Comments (14)
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mmmm well to specific cases
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Very nice tutorial, simple and easy to understand, yet teaches a massive amount, very happy I found this :)
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very very hard .... thanks
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awesome
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and thanks for this, iv been breaking my head trying to rig a foot that can pivot on its toes liek this thanks
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hey man, what are the pistons for
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thanks my good man....it was very explicit and helpfull!:)
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u r pro
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:D man just exactly what I was looking for
THANKS !
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Hi mate, i have a problem with the first "Position" Constraint.
When I move or rotate the Toe bone (and modify the position of the IK cross) , I press Ctrl+Z and the foot bones returns to original position, but the IK cross and the leg bones keep the last position... any idea? Thx
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hey im having trouble on figuring out what exactly you did at 3:15.
XxStopherLixX 1 year ago
@XxStopherLixX I aligned the piston to the cylinder. Alt + A or the align tool at the top right corner of the screen.
RazorSAID 1 year ago