3DS Max: Double Piston + Advance Leg Rig Tutorial

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Uploaded by on Aug 9, 2010

A rigging tutorial for a double piston setup and an advance leg rig. Enjoy

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Uploader Comments (RazorSAID)

  • hey im having trouble on figuring out what exactly you did at 3:15.

  • @XxStopherLixX I aligned the piston to the cylinder. Alt + A or the align tool at the top right corner of the screen.

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All Comments (14)

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  • mmmm well to specific cases

  • Very nice tutorial, simple and easy to understand, yet teaches a massive amount, very happy I found this :)

  • very very hard .... thanks

  • awesome

    

  • and thanks for this, iv been breaking my head trying to rig a foot that can pivot on its toes liek this thanks

  • hey man, what are the pistons for

  • thanks my good man....it was very explicit and helpfull!:)

  • u r pro

  • :D man just exactly what I was looking for

    THANKS !

  • Hi mate, i have a problem with the first "Position" Constraint.

    When I move or rotate the Toe bone (and modify the position of the IK cross) , I press Ctrl+Z and the foot bones returns to original position, but the IK cross and the leg bones keep the last position... any idea? Thx

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