(SNES) The Peace Keepers Speedrun in 28:39 (Part 1)
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Uploaded on Feb 14, 2010
WARNING: As with my Maximum Carnage run, there is some audio desync in these videos.
And here's another SNES beat-em-up I played a bunch as a kid. Always thought this one was underrated, if not as fun as Maximum Carnage. Plenty of characters (including two hidden ones), tons of different routes through the game, and some neat easter eggs thrown in. Also, this might be one of the first games with a color-edit mode.
Unfortunately, the US version played here was butchered in a few ways. Most of the music was removed, as was one enemy (a mechanical spider), and in its place they gave us background noise and LOL RANDOM dialogue. Still a good game, but the Japanese version (Rushing Beat Shura) is worth checking out.
Also, because of this, I turn Angry Mode off (and music on!) in the options. I want to be near death, and you can perform the special Angry Mode throws at any time with a HCF motion, so its invincibility just ends up wasting time.
As for the run itself, the main challenge is taking the right amount of damage for Flynn to go super saiyan on the bosses. You must have low enough life that you can't use your special, but it won't work if you have exactly 0 life. Unfortunately, I get screwed on a couple bosses here, but there's enough good here to make up for that. You have no idea how many times I had to restart because I had 0 life left in the first level...
The end of Sukiyaki Lane was the worst part of the run, as I got killed and tried to come up with a strategy on the fly to get my life down. At least now you have an idea what not to do! I'm also kinda mad that I couldn't transform against the Orbots near the end, but again it takes a lot of luck to transform against every boss. I nailed a lot of the harder ones (3 pirates, karate guy, 2 ninjas), so overall I'm pretty happy.
This probably isn't the most entertaining game to watch, but if someone actually liked my Muppets run...
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