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FE10 HM Chapter 3-E (0% growths) part 1

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Uploaded by on Aug 16, 2010

Chapter 3-E of my FE10 HM 0% growths run, completed in 5 turns.

Expenditures:
Sold Mercy for 1500G.
+5 MT, +10 hit Hand Axe (2437G)
+5 MT, +10 hit Hand Axe (2437G)
+5 MT, +10 hit Javelin (2340G)
+5 MT, +10 hit Javelin (2340G)
+5 MT, +10 hit Steel Axe (2176G)
13126G remaining

Promotion items:
Satori Sign (Janaff)
Master Crown (Marcia)
Satori Sign (Ulki)

Supports:
A (Haar, Ike)
C (Sigrun, Tanith)
B (Ulki, Janaff)
C (Ranulf, Reyson)

Skills:
Unassigned:
- Pass (Ike)
- Celerity (Reyson)
- Smite (Janaff)
- Adept (Haar)
- Paragon (Marcia)
- Resolve (Mordecai)
- Wrath (Mordecai)
- Mercy (Elincia)
Assigned:
- Celerity (Haar)
- Smite (Mordecai)
- Adept (Ike)
- Wildheart (Mordecai)
- Adept (Ranulf)

Bonus EXP:
Sigrun from 20.15 to 1.00
Ulki from 29.10 to 29.99
Oscar from 19.35 to 19.99
Mist from 9.19 to 9.32
2962 BEXP remaining

Notes:
Mist at 9.32 is 2 Recovers (with Paragon) away from reaching 10.00.

0:15: Mordecai is my designated shover on this map, and he halfshifts to get more move. Janaff doesn't actually need to be smited to move into a vigor formation on turn 2, but he does get a free adjacent with Ulki here.
1:16: Ike uses Pure Water to buffer his durability against magic attacks in case he gets hit.
1:30: A "no damage trick" brings Ulki's gauge to full. Ulki is vulnerable to bows when untransformed, but only takes 40 HP damage, and with his excellent transformed avo, being left with 19 HP is not a problem.
1:47: Titania needs to ORKO at least 1 of the 5 enemies that attack her on enemy phase. She has 23% Adept and 12% Sol. Occasionally this happens and she destroys everything, though.
4:53: Ranulf needs to be shoved once to get into vigor formation.
5:55: This Sleep bishop would be a huge thorn in my side, since my offensive units have poor res and sleeping units can't counterattack for more kills. Haar assassinates him with Brave Axe and advances to a minimally exposed location.
7:48: At neutral biorhythm, Haar has effectively 107 avo with A Ike, Ike's Daunt, and Ike's authority stars. Which makes him almost invincible. As Haar is currently in bad biorhythm, the Bolting sage has a mere 11 hit on him, and the Wyrmslayer SM at 9:46, who has the potential to double and ORKO Haar, has 32 hit (20.8 true), or a 4.3% chance at an ORKO.
9:17: I would have preferred for Haar not to land any Stuns (he has 8% Stun), as it burns through Brave Axe uses. Note that if he hadn't KO'd the last paladin, he wouldn't have had to match up against the Wyrmslayer SM anyway.
10:42: Rhys is there to patch up Haar in the case that he is hit by the Wyrmslayer SM.
13:21: For whatever reason, those halbs will move if I leave Heather or Reyson in their range. It could be triggered by the Elthunder sage in the middle, or by crossing a certain boundary.

I didn't want to do a cut in the middle of a turn, but this was the only way for me to keep the video to 2 segments conforming to the YouTube time limits.

Category:

Gaming

Tags:

License:

Standard YouTube License

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