The Legend of Zelda: Skyward Sword - Miniboss 3: Stalfos trio - superarmor commentary

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Uploaded by on Dec 30, 2011

The Hyphy Movement, the Uni-Mind including trolls, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock me, and the Oakland rioters think they can bog me with garbage, but I'll beat them. And if they think I suck somehow, they should note these videos.

So here's Stalfos Knight Trio. And surprisingly, they're not terribly hard if you're paying attention. Their threat value only really comes from being VERY durable even individually, and that there's 3 of them to make sure you get hit if you're not attentive. But if you keep the Stalfos Knights Z-Targeted and always attack the nearest one, you can minimize the chance that either of the other two can hit you. If you're interested, yes, you can bomb them, which will damage them and also knock their swords off momentarily, allowing you to combo them.

This is the second recording, where I comment on the whole business about superarmor in general as well as the Stamina meter's usage in this game. Some people like WaddlerD might dislike it, but you have to admit that the stuff that Stamina affects are more or less bonuses, including dashing, which previous Zelda games in general didn't have. And it regenerates quickly enough to avoid being an annoyance. So I can't see it being bad, even though vanilla TV Tropes thinks it somehow is.

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  • Well for one, the Stamina Bar certainly prevents Spin Attacks from being broken, and balances it out. Also the ability to dash really adds new traits that I find a great addition to the game. Such a trait may Include running up slopes, and climbing up seemingly high walls. Without Stamina Fruit however, the game would be ruined.

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