This project was developed as part of a team of five students over two full semesters of university. It is a fully functional physics engine written to simplify XNA game development. The following features are implemented:
- Collision detection (using convex hulls
- Collision response (uses elastic collisions by default, with fully customisable collision handlers available)
- Particle effects (influenced by physical forces)
This project uses XNA and C#.
Kyle Warwick - k.warwick@connect.qut.edu.au
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