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Blender test: Ocean Fluid Dynamics Simulation

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Uploaded by on Nov 10, 2010

The YouTube quality is pretty bad. You can try the Vimeo version for some more visual details and the source video download: http://www.vimeo.com/16689914

This was rendered with Blender 2.5 Beta in FullHD. 10 gigabyte of floating point displacement data and textures, generated with Blender's original Ocean Simulator, were needed for this 40 seconds sequence. I used OpenEXR and Pixar's lossy compression method to store the data, since PNG or JPG hadn't the necessary precision. The render time per frame was around 1m:30s on a 12 core system.

http://www.KostackStudio.de

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Uploader Comments (KaiKostack)

  • Oh mann wie geil!! Machst du sowas beruflich?

  • @PapafiotMusic Danke sehr. Ja, ich bin Freiberufler im 3D-Bereich. Wobei ich die richtig coolen Sachen nicht immer bei Youtube hochladen kann/darf. Was Du machst, gefällt mir allerdings auch nicht schlecht. Vielleicht komme ich in Kürze mal auf Dich zu, wegen einer Musik zu einem kleinen neuen Showreel von mir. :)

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All Comments (5)

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  • tutorial?

  • Wow, sweet. Now if there was a node for 'wave cap misting' this would be so real. :)

  • AWESOME!

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